{"actions":"clan {make|invite|accept|leave|kick|ally|colour|banner|war|peace} — clan is the old name and still works","claim":24,"colours":["grass","sky","ember","gold","blood","violet","moss","sea","clay","slate","rose","night"],"invite":"an invitation or an ally offer keeps one game day (a real hour)","kinds":{"alliance":"a clan whose members are clans: clan {ally} from both leaders","party":"a clan without a hall; it dies when empty","town":"a clan whose town hall stands; it persists while the hall does"},"shares":{"goods":"the town's chest and granary stand in the hall's claim; a stall may serve only the clan","peace":"no blow lands between members or allies; a clan lock opens for the clan","sight":"members on each other's map wherever they are; allies as dots; the map table merges maps","word":"say {text, channel: 'clan' | 'alliance'} reaches only members or allies","work":"labour on a clan's plots counts to the clan; a library's research is the clan's at half time, and the library keeps what a page finishes there; a reading in a school teaches the room"},"war":"a leader declares on a clan holding ring 2 or past; the siege opens a real hour on, on the outermost ring only; the warred-on clan offers peace and the declarer takes it, or calls the war off; three real days unpressed and it lapses, and when every ring but the heart has fallen the war is over"}