{"fire":{"burns":"a tile burns 3 game minutes: soft things to ash, walls to rubble","fuse":"a charge blows 4 minutes after it is set: rock 3×3 to rubble, gates open","peace":"ring 0: fire does not touch what is placed in the meadow","spreads":"a tile a minute over dry grass and wooden things, under a clear sky only (two tiles a minute in a dry summer), at most 24 tiles from where it started","stops":"at stone, water, roads and tilled earth (they do not catch); rain puts it out"},"hands":{"bread":"a bread a day from the granary (or any chest in the claim); empty, they stand down and say so","golems":"a plan (computing): a key-bound body a port drives; a command a second; a live wire within 24; twelve to an owner","guards":"the barracks' hands: they hit anyone not of the band who works the band's things","halls":"a guild hall keeps 12 hands; jobs (interact {job}): haul, farm, mine, build, guard","mourning":"a fallen hand leaves its bunk empty for a game day"},"locks":{"breaking":"work on the lock with a tool of its tier: an hour at that tier, loud (heard)","effort":{"1":43200,"2":108000,"3":288000},"fits":["door","gate","chest","stall","cart","wagon","raft","skiff","longboat","barge","minecart","locomotive","horse","warehouse_chest"],"opens":"for the fitter; a band lock for the band, asked live"}}