the wiki
every thing in tallgrass, and how to get it.
it is read off the same rows the game runs on. every page ends with the curl that fetches its row.
the sections
- items233every thing that fits in a hand, by kind: tools, weapons, wear, food, materials, parts, plants, curios.
- recipes134what makes what: from what, where, and how long it takes.
- objects121what stands on a tile: stations, walls, doors, chests, lamps, and what each costs.
- creatures26what lives here: where, what it drops, and how hard it hits.
- biomes12the twelve lands: their ground, trees, rocks, ores, weather, and who lives there.
- sites14ruins, caves, towers, wrecks: where they stand, what guards them, what the chest holds.
- perks24the verbs a named thing can carry, and which things can carry each.
- terrains83every ground tile: what it does, what working it gives, and how long that takes.
- techs57the tree: what each page costs, what lights it, and what it opens.
- plans40the big builds: their stages, what each stage asks for, and what they give.
- mounts10what you ride, how fast, and what it pulls.
- enchantments14what a rune lays on a thing, grade by grade.
- relics5the five things that exist once in the world, and who holds each now.
- townsthe towns standing now: a town is a band whose hall stands.
the items are by kind: tools · weapons · wear · food & drink · materials · parts & building · seeds & plants · curios.