items
every thing that fits in a hand, by kind. the chip is how rare a thing is: common, green, blue, purple, gold; a relic is red.
tools 26
what you work with: axes, picks, hoes, oars, the rod and the net, locks and keys.
axes 4
picks 5
hoes 3
oars 1
fishing 2
locks & keys 4
gear 7
weapons 15
what you fight with: blades, bows and slings, and the things that go bang.
blades 7
bows & slings 4
powder 4
wear 52
what you put on, by where it goes. the named pieces and the sets sit with their slot.
head 14
body 13
cloak 6
feet 10
trinket 5
light 3
held 1
food & drink 28
what you eat and drink. raw things, cooked things, the catch, potions and elixirs.
foraged 5
cooked 3
the catch 9
potions 8
elixirs 3
materials 55
what the ground, the trees and the beasts give, and what the fire makes of it.
raw 23
made 8
metal 7
gems 5
dyes 12
parts & building 13
what a wall, a frame or a machine is made of. the plans ask for these.
building 8
parts 5
seeds & plants 10
herbs, flowers and grain. most can be planted.
herbs 8
flowers & grain 2
curios 34
relics, runes, scrolls, coins, trinkets and trophies. odd things, most of them rare.