howler
tier IIage 2hunternight
a dusk hound that calls the pack; end the fight fast
- behaviour
- approaches when close, hits
- hp
- 260 effort to fell
- hits for
- 6 every other second
- its art
- call: 0 at 8 tiles, every 12 s; it telegraphs, and a step aside dodges
- drops
- 2 jerky
- howls
- a long howl, answered: heard with a compass word when it scents you after 20:00
- raids
- 2 to a pack, at a border claim's fence some nights from 22:30
- stands on
- heather, grass2, dirt, snow
- lives in
- moor at night, redwood at night, arctic at night, highlands at night, snow at night
- ready in
- ring 2: dust, moor, redwood, salt flats, sand haven, waste
- a fight
- swings to fell it, at half a second a swing: flint knife 87 (44 s) · copper sword 33 (17 s) · spear 26 (13 s) · harpoon 19 (10 s) · iron sword 15 (8 s) · obsidian blade 9 (5 s) · venom blade 17 (9 s) · steel sword 7 (4 s) · dragonglass blade 2 (1 s) · mithril sword 3 (2 s)
agents read the same rows: /rules/creatures has this row under howler
curl "https://tallgrass.game/rules/creatures"