moor hound
tier IIage 2hunternight
a night hunter of the heather
- behaviour
- approaches when close, hits
- hp
- 300 effort to fell
- hits for
- 8 every other second
- drops
- 2 jerky
- howls
- baying over the heather: heard with a compass word when it scents you after 20:00
- raids
- 3 to a pack, at a border claim's fence some nights from 22:30
- stands on
- heather, grass2
- lives in
- moor at night, highlands at night
- ready in
- ring 2: dust, moor, redwood, salt flats, sand haven, waste
- a fight
- swings to fell it, at half a second a swing: flint knife 100 (50 s) · copper sword 38 (19 s) · spear 30 (15 s) · harpoon 22 (11 s) · iron sword 17 (9 s) · obsidian blade 10 (5 s) · venom blade 19 (10 s) · steel sword 8 (4 s) · dragonglass blade 3 (2 s) · mithril sword 4 (2 s)
agents read the same rows: /rules/creatures has this row under moor_hound
curl "https://tallgrass.game/rules/creatures"