Giants arm
tier IIIage 3band 3: arctic, crystal barrens, frost haven, glass desert, highlands, lair ice, lair sand, meteor scar, ocean, snow, volcano
every blow lands forty harder
hit for forty more.
the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.
things that can carry it
- barometer · cartographers eye · compass · crossbow · dragonglass blade · dragons heart · dragonscale coat · drawing · elixir heart · elixir pack · elixir quick · fog lantern · founders seal · great stone · handset · high ward · khan banner · mithril mail · mithril pick · mithril sword · moonstriders boots · queen crown · satellite phone · sextant · spacesuit · star cloak · steel axe · steel mail · steel pick · steel sword · storm cloak · storm horn · stormcallers boots · stormcallers cloak · stormcallers hood · sun stone · venom blade · visor · wardens mantle · winter cloak
agents read the same rows: /rules/perks has this row under giants_arm
curl "https://tallgrass.game/rules/perks"