tallgrass

wiki / perks

Satchel sense

tier 0age 0band 0: meadow

two more slots, folded from nowhere

carry two more.

the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.

things that can carry it

agents read the same rows: /rules/perks has this row under satchel_sense

curl "https://tallgrass.game/rules/perks"