tallgrass

wiki / perks

Second Wind

tier IIIage 3band 3: arctic, crystal barrens, frost haven, glass desert, highlands, lair ice, lair sand, meteor scar, ocean, snow, volcano

once a day you live at one hp instead of dying

survive once a day.

the ring a thing wears says how it rolled, dull to bright: the plainest carry none; then one; then one and a star; then two; the brightest two, two stars and a name, once per world. they come from chests, from the grass and the reeds, and from what you make at tier 1 and up.

things that can carry it

agents read the same rows: /rules/perks has this row under secondwind

curl "https://tallgrass.game/rules/perks"