expedition camp
tier IIIage 3lock: none
a route camp in the far country: a fire and a windbreak, no stores
a route camp: a fire behind a wall in the far country, no chest, nobody guarding.
- where
- moor, dust, snow, waste, salt flats, crystal barrens, redwood, birch fell, arctic, highlands, glass desert (0.12 per 40x40)
- guard
- nothing
- lock
- none
- sign
- a route camp: a fire to cook at and room for a bedroll. bring your own food, fuel and bedroll, a pick, a drawing board, paper and ink; sleep here, mine the far country, draw it, and sell the map at home
- gate
- tier 3: 2 mithril ore
agents read the same rows: /rules/sites has this row under expedition_camp
curl "https://tallgrass.game/rules/sites"