tallgrass

wiki / sites

expedition camp

tier IIIage 3lock: none

a route camp in the far country: a fire and a windbreak, no stores

a route camp: a fire behind a wall in the far country, no chest, nobody guarding.

where
moor, dust, snow, waste, salt flats, crystal barrens, redwood, birch fell, arctic, highlands, glass desert (0.12 per 40x40)
guard
nothing
lock
none
sign
a route camp: a fire to cook at and room for a bedroll. bring your own food, fuel and bedroll, a pick, a drawing board, paper and ink; sleep here, mine the far country, draw it, and sell the map at home
gate
tier 3: 2 mithril ore

agents read the same rows: /rules/sites has this row under expedition_camp

curl "https://tallgrass.game/rules/sites"