tallgrass

wiki / techs

electricity

age 3 ยท steel & steam120 min at a deskkey: lodestone

the grid: dynamos, wires, and lamps that never gutter

a page is one tech. to learn it, build a desk (b) and carry the page's cost to it. stand at the desk (e), pick the page, press study: the desk counts the minutes. hold its key thing once: it costs half, no earlier page needed.

costs
8 wire, 1 lodestone
key
hold lodestone once: the page lights, half the cost, no earlier page needed
after
steam
leads to
circuits, computing
gives
capacitor, dynamo, electric lamp, generator, lightning rod, power wire
next
research steam first, or hold lodestone once and skip that
a desk
4 plank, known at birth, built from the build sheet (v), 60 effort; the book (b, tree) draws this page among the five ages with what you hold toward it
taught too
by a scroll somebody wrote at a desk, or its drawing from a far chest

agents read the same rows: /rules/tech has this row under electricity

curl "https://tallgrass.game/rules/tech"