electricity
age 3 ยท steel & steam120 min at a deskkey: lodestone
the grid: dynamos, wires, and lamps that never gutter
a page is one tech. to learn it, build a desk (b) and carry the page's cost to it. stand at the desk (e), pick the page, press study: the desk counts the minutes. hold its key thing once: it costs half, no earlier page needed.
- costs
- 8 wire, 1 lodestone
- key
- hold lodestone once: the page lights, half the cost, no earlier page needed
- after
- steam
- leads to
- circuits, computing
- gives
- capacitor, dynamo, electric lamp, generator, lightning rod, power wire
- next
- research steam first, or hold lodestone once and skip that
- a desk
- 4 plank, known at birth, built from the build sheet (v), 60 effort; the book (b, tree) draws this page among the five ages with what you hold toward it
- taught too
- by a scroll somebody wrote at a desk, or its drawing from a far chest
agents read the same rows: /rules/tech has this row under electricity
curl "https://tallgrass.game/rules/tech"