tallgrass

wiki / techs

masonry ii

age 2 ยท iron30 min at a deskkey: brick

brick houses, ward stones, and the town's big plans

a page is one tech. to learn it, build a desk (b) and carry the page's cost to it. stand at the desk (e), pick the page, press study: the desk counts the minutes. hold its key thing once: it costs half, no earlier page needed.

costs
24 brick
key
hold brick once: the page lights, half the cost, no earlier page needed
after
masonry i, pottery
leads to
fortification, siegecraft
gives
ward stone, checker floor, house, palisade, smithy, town hall, warehouse, watchtower, workshop
next
research masonry i and pottery first, or hold brick once and skip that
a desk
4 plank, known at birth, built from the build sheet (v), 60 effort; the book (b, tree) draws this page among the five ages with what you hold toward it
taught too
by a scroll somebody wrote at a desk, or its drawing from a far chest

agents read the same rows: /rules/tech has this row under masonry_ii

curl "https://tallgrass.game/rules/tech"