copper
greentier 1age 1ring 0: meadowmaterials: metal
stacks to 16.
how and where
- made from 2 copper ore, 1 charcoal at a kiln (30 min on the fire): the recipe
- dropped by a bandit, in the places it guards
- in the chest of ruin, tower
- sometimes in the grass of ring 1
what it makes
- barometer: 2 glass, 1 silver, 1 copper at a workbench (30 min on the fire)
- dye blue: 3 flower, 1 copper by hand (5 s standing still), gives 2 dye blue
- dye green: 2 fibre, 1 copper by hand (5 s standing still), gives 2 dye green
- dye teal: 2 copper by hand (5 s standing still), gives 2 dye teal
- spectacles: 2 glass, 1 copper at a tailors bench (20 min on the fire)
- bronze: 2 copper, 1 tin at a forge (30 min on the fire), gives 2 bronze
- copper axe: 3 copper, 1 plank, 1 rope at a workbench (30 min on the fire)
- copper hoe: 2 copper, 1 plank, 1 rope at a workbench (30 min on the fire)
- copper pick: 3 copper, 1 plank, 1 rope at a workbench (30 min on the fire)
- copper sword: 4 copper, 1 plank at a workbench (30 min on the fire)
- dowsing rod: 2 wood, 1 copper by hand (10 s standing still)
- key: 1 copper at a workbench (10 min on the fire)
- nails: 1 copper at an anvil (10 min on the fire), gives 8 nails
- rod: 2 plank, 1 rope, 1 copper at a workbench (20 min on the fire)
- horn: 2 leather, 1 copper at a loom (20 min on the fire)
- wire: 1 copper at a forge (10 min on the fire), gives 4 wire
- copper lock: 2 copper at an anvil (10 min on the fire)
what it raises
- lever (1 plank, 1 copper)
- lamp (1 copper, 1 glass)
- still (4 brick, 2 copper, 1 jar)
- wire phone (2 wire, 1 copper)
- mint (8 iron, 4 copper)
- dynamo (8 steel, 4 copper, 1 lodestone)
- generator (8 iron, 4 copper)
- capacitor (4 copper, 2 glass, 2 steel)
- electric lamp (1 copper, 1 glass, 1 wire)
- receiver (2 wire, 1 copper, 1 crystal)
agents read the same rows: /rules/items has this row under copper
curl "https://tallgrass.game/rules/items"