millwright
age 2 ยท iron30 min at a deskkey: wheel
the waterwheel and the shaft: a river turns your machines for nothing
a page is one tech. to learn it, build a desk (b) and carry the page's cost to it. stand at the desk (e), pick the page, press study: the desk counts the minutes. hold its key thing once: it costs half, no earlier page needed.
- costs
- 8 plank, 2 iron, 1 wheel
- key
- hold wheel once: the page lights, half the cost, no earlier page needed
- after
- the wheel, carpentry
- leads to
- machining
- gives
- shaft, waterwheel
- next
- research the wheel and carpentry first, or hold wheel once and skip that
- a desk
- 4 plank, known at birth, built from the build sheet (v), 60 effort; the book (b, tree) draws this page among the five ages with what you hold toward it
- taught too
- by a scroll somebody wrote at a desk, or its drawing from a far chest
agents read the same rows: /rules/tech has this row under millwright
curl "https://tallgrass.game/rules/tech"